URL details: www.saschawillems.de/creations/vulkan-gltf-pbr

URL title: Vulkan glTF 2.0 C++ physical based rendering - Sascha Willems
URL description: About A physically-Based Rendering Vulkan reference implementation in C++ with image based lighting using glTF 2.0 models. The lighting equation is based on the reference glTF PBR implementation from Khronos. The main component of this project was writing a Vulkan glTF model loader and renderer that uses tinygltf, supporting most of glTF 2.0’s features. The application supports both pbr material workflows (metallic-roughness, specular-glossiness), renders the whole scene hierarchy and fully supports skinned
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